Divinity original sin 2 armor models

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The idea is that every character has a Vitality score which translates to a number of Health Points and whenever they reach 0 the character dies. In most cases you win a battle simply by defeating all your opponents but sometimes some specific events may end the battle (for example if you used force to calm down a possessed character after a dialog).ĭOS2 battle system is pretty unique and features a very interesting interaction between Health, Armors and Crowd Control effects. It is possible to keep some AP for your next turn to do more actions then for a maximum of 6 AP (this limit can go higher with special actions such as the skill Adrenaline or Flesh Sacrifice). By default every character gets 4 AP at the start of each turn. Your turn ends whenever you are out of AP or when you press End Turn. You can do actions in any order as long as you have enough AP to act. Those actions are mainly: attacks, skills, movements and the use of items. Each character plays according to the timeline at the top of the screen with the character with the highest initiative going first.ĭuring each turn characters can perform a variety of actions costing Action Points (AP).